For ease, I have split these flaws into 2 sections:
Flaws in the design due to neglected inclusion of certain elements:
- The game is impeccably autonomous
- There is no collaboration with others nor group work included
- No community of practice
- PowerPoint has limited design options
- Limited animation capabilities and execution of the output is not perfect
- Some images, text and animations, just simply won't go where you want them to
And perhaps, akin to adult education and even, learning itself, the real flaw in the design of this project was to initially consider it static; whereas a consideration of it to be forever evolving may have been more fitting...
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