Thursday 2 June 2011

The Flaws

In designing and creating the many aspects of 'Hired or Fired?', as I progressed further with the development of  the project, many flaws became apparent.

For ease, I have split these flaws into 2 sections:

Flaws in the design due to neglected inclusion of certain elements: 
  • The game is impeccably autonomous
  • There is no collaboration with others nor group work included 
  • No community of practice
Flaws in the chosen deployment:
  • PowerPoint has limited design options
  • Limited animation capabilities and execution of the output is not perfect
  • Some images, text and animations, just simply won't go where you want them to
However on the flip side, where this is identified flaw, there is identified improvement and new development.

And perhaps, akin to adult education and even, learning itself, the real flaw in the design of this project was to initially consider it static; whereas a consideration of it to be forever evolving may have been more fitting...

No comments:

Post a Comment