Thursday 2 June 2011

The References

The following were referenced in designing and creating the game 'Hired or Fired?'.

Prensky, M. (2002). The motivation of gameplay; The real twenty-first century learning revolution, On the Horizon, 10 (1), 5-11, http://www.emeraldinsight.com/1074-8121.htm

Jonassen, D. H., Peck, K. L., & Wilson, B. G. (1999). Learning with technology: A constructivist perspective. (, Eds.) Special Education Technology (Vol. 16, p. 0). Prentice Hall, http://www.mendeley.com/research/learning-with-technology-a-constructivist-perspective 

Mayer, R. (1998). A split attention effect in multimedia learning: Evidence for dual processing systems in working memory, Journal of Educational Psychology, 90 (2), 312 - 320, DOI: 0022-0663/98


Mayer, R., Moreno, R (2003) Nine Ways to Reduce Cognitive Load in Multimedia Learning, Educational Psychologist, 38(1), 43-52, http://dx.doi.org/10.1207/S15326985EP3801_6


Biggs, J. (2003) Teaching for quality learning at university: What the student does. Maidenhead, UK: Open University Press


Bruner, J. (1996) The culture of education, Edition2, Publisher Harvard University Press, ISBN 0674179536

Iiyoshi, T., Hannafin, M., Wang, F. (2005) Cognitive tools and student-centred learning: rethinking tools, functions and applications, Educational Media International, 42(4), 281-296, http://docserver.ingentaconnect.com.ezproxy.lib.monash.edu.au/deliver/connect/routledg/09523987/v42n4/s2.pdf?expires=1306501112&id=62933038&titleid=749&accname=Monash+University&checksum=7F99EDE4ABD98F5B8955E8EADF3964DB

Henderson, M. & Henderson, L. (2006). Content Design for Online Learning. QUICK: Journal of the Queensland Society for Information Technology in Education, 99(Winter), 3-8.


Images captured from ToonDoo


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